

Buying a horse from the stable in Grackle means all traveling is much faster and reduces the likelihood of you running into a random event. That may leave you vulnerable to roaming bandits, packs of wolves, shrieking wraiths, or any other such horrors. Traveling across the open world happens on a map screen, and though this only takes a few seconds for you, it takes several hours-if not days-for the anti-heroes as whom you'll play. One thing you should get early in Grackle, however, is your own horse. Now Playing: Weird West | Road to Weird West: Episode 5 Prioritize buying a horse early to reduce travel times (and dodge some threats)
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Other times, you may have to sneak into a hostile area to "borrow" their tanning station to craft new vests (armor), but just understand that when your pockets are full of loot or you need to upgrade your revolver, the sometimes far-off town of Grackle is not your only option.īy clicking 'enter', you agree to GameSpot's Sometimes this will be in areas that are friendly, like a wandering band of salespeople offering new health items and weapons. It's loaded with shops and services, but many of the important merchants and upgrade stations you need can be found around the world too. You can find some upgrade stations and services around the world, not just in GrackleĮarly on in your first adventure as Jane, you'll head into the bustling town of Grackle. In this introductory guide, we'll help you get going with some key tips that should keep you alive in the weirdest of all westerns.


Ripe for experimenting with its many interlocking systems, Weird West is also prime "how to" material. Weird West's isometric camera may give you a new outlook on the genre, but in many ways, this is the follow-up fans have been waiting for. Weird West comes from a new studio, WolfEye, but several of its members are famous for having created and worked on such immersive sim juggernauts as Dishonored and Prey while they were at Arkane.
