


The majority of movement comes from arms and the controllers with small feet movements to avoid bullets or blocks. It may seen obvious that an action game is most popular, users wants to be active and moving.īut it’s worth noting that all games have almost-static positioning, meaning users are not having to run or move greatly from their standing position. These three games all fall within the action genre that encourages movement - a sure-selling point of virtual reality and plays into those perks well. They’re games you can never really complete. This doesn’t seem to be the case for Beat Saber, SUPERHOT VR or Pistol Whip. With games on the Oculus store being affordable in comparison to most games on PS4, XBOX and Nintendo Switch, users are more to delete games from their storage once they’re done with the main gameplay. That is not to suggest they do not follow a narrative, but levels can be replayed to improve scores, and played at different intensities with high scores.

Repeat playabilityĪll of these games share a sense of repeat playability. So we’ll look at what these games have in common to unlock secrets into making a VR game successful. Pistol Whip is perhaps the perfect combination of the two - mixing arcade-style shooter with rhythm-based gaming. Beat Saber heavily relies on hitting to a beat, and SUPERHOT VR is a shooter with a difference. Looking at the three top-rated games for Oculus, they feel quite similar.
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In the meantime, you can play Superhot VR on an Oculus Rift and it’s currently being given away free with select Nvidia bundles, alongside The Unspoken and Wilson’s Heart.What do they have in common? and what can we learn from this? It will be interesting to see whether that will continue when the game does eventually release on the HTC platform at some point in the near future. It was part of a number of indie developers that appeared to be courted by Oculus into becoming a platform exclusive.Īlthough Superhot Team is now bringing the game to the Vive, the ill will within the community is still present in some circles. The fact that developer Superhot Team didn’t release the game simultaneously on both the Rift and Vive did cause some consternation in the VR community.
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Originally released on Windows PC and Xbox One as a traditional mouse-and-keyboard, 2D shooter in early 2016, Superhot’s Oculus Rift VR version debuted in December that same year.
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However, considering the developers of the Revive injection drivers have managed to make it work well enough previously, it is unlikely to be the lengthiest of development periods. Teased by the developer on Twitter, with a simple GIF showing the Vive logo and a hashtag telling us it would happen “#soon,” we don’t know anything else about when the game may eventually transition over. While the minimalist game has been popular and well received, HTC Vive fans have been clamoring for it to make the jump to their platform of choice and now it’s finally happening. Superhot was originally created as part of a seven-day FPS game jam in 2013 and has since evolved into a fully functioning game with Oculus Rift support, thanks to Kickstarter backing. Currently, the only way to play Superhot VR officially is on the Oculus Rift, but that’s all set to change, “#soon.” The team behind the bullet-riddled and time-bending first-person virtual reality shooter Superhot VR has announced that the game is coming to the other major PC VR headset, the HTC Vive.
